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Drifting Lands Activation Code Free

  • wimomuscpomo
  • Sep 1, 2019
  • 7 min read

Updated: Mar 21, 2020





















































About This Game Imagine a Diablo-like game with the mouse clicking part replaced by an horizontal shoot'em'up core gameplay.That's what is Drifting Lands in essence: first and foremost an action-RPG (Hack'n'Slash or however you may call this). Then and only then a different kind of shoot'em'up, accessible to a wider audience than usual.Drifting Lands main characteristics are: randomy generated missions for replayability 100 levels of difficulty to climb with your skill or your ability to optimize your gear and powers 70 active and passive powers with various effects: dash, area of effect attacks, time control, etc. a complex item generation system with a lot of stat modifiers to optimize, unique items with "game changer" powers 3 classes of ships for different profiles of players Not your usual bland heroic fantasy universeDrifting Lands is designed to meet both shmup and hack & slash enthusiasts’ expectations.With the choice of your class, you’ll have the opportunity to take control of different ships, best suited to your favorite gameplay style.You’re a super player of bullet hells and don’t mind dying on the first few impacts ?You’ll find a perfect class for you with high-damages / low-resistances interceptors. You’ll benefit from a smart customization of your gear, but your performances on the field will be mainly based on your skill.You enjoy the progressive design of a powerfull build through skills and inventory optimization ?Your class will offer more resistant ships, able to put up with a lot more impacts. But if you want to shine, you’ll have to be smart in the selection of your special powers and how you create synergies with your equipment!Want to report bugs, ask the team what is planned for this or that, suggest ideas or improvements, know what we're up to for the next update...come have a chat in the community section! 7aa9394dea Title: Drifting LandsGenre: Action, Indie, RPGDeveloper:AlkemiPublisher:AlkemiRelease Date: 5 Jun, 2017 Drifting Lands Activation Code Free Bought this game in Early Access. I just came back to see how it was, and the UI was still very bad, very slow gameplay, poor feel of progression. The experience while in the action parts is so-so and the experience outside the action parts is poor. Then was very surprised to find the game is out of Early Access - and sad to see that updates stopped months ago and so no hope for the game to get to a decent footing.. I've tried several times to get into this game because I enjoy the shoot'em'up genre and it seemed like a good contender. It is not. Your weapons and abilities lack power, it just feels like your poking things once you get past the first few missions. The most disapointing part is that the objective of 95% of the rounds is to simply survive, you don't have to kill anything (not that your weapons are powerful enough to take them down anyway) even "mini-bosses" after a certain period just fly away and the mission just ends anticlimactically.As far as RPG goes, I wouldn't say it is one, the story line is boring and linear.. EDIT: Edited parts upon full release of the gameNOTE: I played the demo of Drifting Lands for damn near 20+ hours before the Early Access release.Drifting Lands. The only colorful post-apocalyptic ARPG you'll ever play that's not ugly shades of puke green, sand colored, or rainbow. You're the pilot of a ship under one of the last groups of humanity fighting for resources on a newly shattered planet. You mass murder waves of enemies who likely have families and stuff of their own - but you get sweet loot, can customize your ship, get money, and cause more mayhem than nuking the hell out of anyone in your path.Pros:+ VERY neat art style. Graphically incredibly pleasing on the eyes+ the UI is clean, very user friendly and never confusing on what's what and where to click for what+ You can use a huge amount of skills in any configuration you want+ ship upgrades to give you an RPG feeling along with collecting loot such as weapons, thrusters, hull pieces, CPUs, etc.+ leaderboards for those of you who love competition+ tight, responsive controls+ For $13.99 you WILL get your money's worth out of the game+ OST is AMAZING. Will keep you entertained while blowing\u2665\u2665\u2665\u2665\u2665\u2665up+ Three traditional kinds of ships or "classes": The Marauder, which is a balanced 50\/50 ship between resistences to magnetic\/plasma damage and power; The Sentinel, which is your tank - low fire power but high resistence; and finally, the Interceptor; which has the highest fire power between the two but is also the lightest and most nimble but also the most fragile+ No weapons restrictions! Like that laser on one ship and want it on the maurader to increase its fire power capabilites? Go for it! Want a true tank? Stick on a railgun to your Sentinel! Want an even more nimble ship? Go hunt down an engine or thrusters that increase movement speed! Every ship is completely customizable and even those ships have three variants (so far) that are an upgrade from your base model.+ Missions carry on the plot. Unlike the EA missions, there are missions that you can do that tie into the plot. Choose your missions carefully!Cons:- Not many xD10\/10: Would blow\u2665\u2665\u2665\u2665\u2665\u2665up again. The game is exactly what is promises to be - a mix between a Shoot 'Em Up and an Action RPG.This game is for you if you like SHMUPs and Diablo-like loot systems.This game probably isn't for you if you dislike grinding and\/or fighting a lot of the same enemy types.The soundtrack is top notch, the art style is appealing. The movement might take a little time getting used to - some might say it's a bit sluggish or slow. I think it works fine - it's a matter of taste really. Your weapons lack a little punch (visually), but that doesn't change my recommendation.Play the demo if you're unsure. I personally like it a lot - 15-20\u20ac is totally worth it.. This game has the framework of a great game. There is a nice loot system that allows for loot metagaming, something an ARPG fan will appreciate. Production values are good (other than text and UI being diffiuclt on big screen mode) considering youll spend a lot of time in the hangar squinting at stats and navigating tiny UI windows and buttons...not a huge deal but could use improvement for those of us not playing on a monitor 1 foot from your face.The biggest drawback i see, is what i guess the developers call inertia. In laymens terms there are delays in movement when controlling your ship. Given the pace of the game is slow for a schmup, the trash ships you fight are tanky, your controls of the ship feel sluggish, floaty, and well...boring\/unfun. Sloppy controls is what i call interia. Problem is the developer is hard set on keeping this as if it adds something to gameplay, which it doesnt. It will not change ever. Im the only one who dislikes sloppy schmup controls as well, according to the devs.Given the firm stance on the fact that controls will be sloppy as a feature, im not sure i can really reccomend the game as it wont ever improve the one thing that i feel makes the game unpleasant to play... and it make the gameplay more of a chore than schmup action with a fantastic loot system.If you are not into schmups, or are unfamilair, it might not be a problem. Im assured "skills" can create faster gameplay though movement skills...which is great...but bottom line the gameplay just feels icky with the sloppy controls, which is amplified by tanky trash mobs, and the already slow pace of action.If you imagined a schump where you are ripping through screen fulls of enemy ships, in a high action enviroment....this isnt it....when i complete a mission (missions are extremely short btw which isnt a negative tbh) i dont feel the urge to keep playing because the controls are sloppy by design, the pace is slow, and the enemies are tanky.This game is on the verge of being a great and unique game (ok so upgrades and schmups are not unique...though i feel the loot aspect adds a level of uniqueness)Really hate to see a game in EA where the developers are hard set on the game they are making...like whats the point of feedback if one of the more common complaints (from what i can see) is something they refuse to address?Ill keep popping in the game and update if things change for me over time. Right now i cant seem to do more than one or two missions in a row without wanting to exit out, not because the game sucks, but because it just doesnt feel fun to play...and im not farming for loot and grinding (which i love to do in games) when the controls and combat are not entertaining.Thumbs down for gameplay, though id rate the game maybe a 6 or 7 out of 10...not a bad game...just dont expect schmup action, crisp gameplay, or heart pounding adrenaline while farming for loot...sleepy time combat\/pace\/controls.. I was really looking foward to playing this game. The skills are fun to use, and I think the art style is great. Lot of potential here!Unfortuneatly... As others have brought out, the loot system seems great on paper, but new equipment brings little to the game other than higher numbers to allow you to advance in levels.I feel the mistake they made is that you only get one weapon slot, while at the same time the weapons tend to be un-inspiring or tedious to use. Most games of this SHMUP genre will give you more weapon slots or change how a weapon acts as you progress, to really make things exciting! Like the rest of the equipment though, it's mosly, again, just bigger numbers. Because of this, the game will quickly start to feel stagnant.I'll keep my eyes on it though. If they were to release an update that would address this, I would be happy to try this game again. 'till then I'll keep my eyes out for Drifting Lands 2.. Diabloesqe loot driven shootem up with nice graphics and fun skills. Levels can become slightly repetetive, but it still has plenty of hooks to keep you going.

 
 
 

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